Cocos2D for the Web

Release Candidate for v0.2

I’ve finally gotten around to releasing RC1 of Cocos2D-JavaScript. As always, it’s available in the downloads section of the site.

I’m calling this version RC1 in the hope that this will be good enough for a final v0.2 release.

Recent changes include:

  • Performance improvements
  • TMX Maps can use external .tsx tilesets
  • TMX Maps layers support flipped tiles
  • Basic iPhone, iPad and Android support
  • Box2D physics engine is an optional extra rather than being standard
  • Chipmunk physics engine is an optional extra

Posted

Comments

ItsFriday

ago, ItsFriday said

Great ! But does it has the Android support yet? It doesn’t work on my Android smart phone still.

Leo

ago, Leo said

hello, can you point me how to make the layer accept touch event from mobile browser?

i have added this._isTouchEnabled=true; in my layer, then implement touchesBegan:function(event) but touch still not detected.. thnx

Leo

ago, Leo said

ops, i have solve my problem. i should use this.isTouchEnabled not this._isTouchEnabled :/

Raul Mantilla

ago, Raul Mantilla said

Hello

the demo Breakout build does not work in chrome 19.0.1084.56 m, it frozzeee .. but it works fine on firefox.

Prem

ago, Prem said

Hi, Cocos2d not working in android device. how do i fix that?

prem

ago, prem said

hi, cocos2d v0.2.0-rc1 is not working in android

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