Beta 2 of the standalone version has been added to the downloads page. This version fixes drawing sprites and TMX tile maps that haven’t been preloaded. Also included in the download are some simple demos including a demo using Box2D physics.
cc global namespace. The zip includes a very simple demo.
This is an early test build and likely doesn’t work properly in places. Let me know what you think.
I’m calling this version RC1 in the hope that this will be good enough for a final v0.2 release.
Recent changes include:
- Performance improvements
- TMX Maps can use external .tsx tilesets
- TMX Maps layers support flipped tiles
- Basic iPhone, iPad and Android support
- Box2D physics engine is an optional extra rather than being standard
- Chipmunk physics engine is an optional extra
I’ve released the 3rd beta of version 0.2. This has some major syntax changes so I’ve put together a guide on upgrading from v0.1.
To install this build from NPM use:
npm install -g firstname.lastname@example.org
If you don’t have NPM then you should grab it from the downloads section. There’s an installer for Windows and Mac OS X, as well as a tar.gz for Linux users.
npm install -g email@example.com
Again, I should thank Marc Mauger for providing a lot of the new actions and implementing scene transitions.
If you find any bugs or issues in this beta release, please add a comment to this post or create an issue on github.